Due to the Covid period, the opportunities for face-to-face interaction have decreased, making it difficult for people to get together. However, although VR technology meets the needs for remote gaming, travelling, and visiting the exhibitions together to a certain extent, the existing VR experience is still relatively lacking in sharing experiences with others in real-time interaction. Besides, though VR becomes more and more popular, the proportion of people owning VR headsets is still relatively low.
Many people still have no access to VR headsets, so if the game could be played through different platforms other than only VR, it might allow more players to enjoy the game together. Also, how players communicate and interact with others in-game through different platforms and how it affects players’ feeling of social presence still needs to be explored. Therefore, I want to explore the possibility of multiplayer shared experience and cross-platform techniques in VR for my final major project. In particular, my final major project will focus on the interaction and communication in shared experience, and how social interaction affects game experience and enhances social presence. The work combines the concept of multiplayer interaction behaviours and cross-platform asymmetric game design in VR and PC in order to create a remote gameplay system for both VR and PC users.