Level design & shader

Colour code

In this project, all the PC players related objects will be blue, including their avatars and gun; while all interactable objects that VR players could grab would be green. Meanwhile, anything dangerous or belongs to enemies is red.

screenshot of level design

Shader

Here shows some shaders I made and some are used for the final version of this project.

Shader – gun field
Shader – wall
Shader – dangerous area

Avatar representation

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